|The Ape Ninjazord was the personal zord of the Red Mighty Morphin Power Ranger, which could join with the other Ninjazords to form the Ninja Megazord.|
|First seen||Ninja Quest, Part III|
|Last seen||The Sound of Dischordia|
|Series||Mighty Morphin Power Rangers|
Table of Contents
The Ninja Quest
Following the destruction of the Thunderzords and the Mighty Morphin Power Rangers powers, Zordon sent the teens on a quest to locate the creator of their Power Coins. Zordon told them of a legendary lost temple hidden beneath the Desert of Despair. Though thought to be lost, Zordon and Alpha 5 possessed a map that they had found when they discovered the original Power Coins. [MMPR3: “Ninja Quest, Part II“]
Following the map through the desert, the teens found themselves in a large oriental garden. Towering over the garden was a temple, it’s gates locked. As the six teen approached, the gates swung open, allowing them to enter. Inside, the teens found Ninjor, who was unreceptive to their pleas for help. Recognising that they did not seek power out of greed, Ninjor agreed to help them in their quest to realise their inherent ninja spirits. Ninjor led the teens in a ceremony, guiding them to their ninja animals.
With the Rangers now in possession of new Ninja Power Coins, Ninjor summoned their new Ninjazords. As the image of the Zords appeared in the sky, he explained that this new fleet of Zords was one of power, grace and beauty. Ninjor explained that the Zords were driven by the force of Ninja, infused with the power of light and strength.
The new Zords were far superior to the Dinozords and Thunderzords of the past. Whereas before, the Ranger power came from the brute strength of the dinosaurs, if would now come from the swift, intelligent cunning of the Ninja. Ninjor told Rocky to learn from the mighty red Ape Ninjazord’s wisdom and strength. [MMPR3: “Ninja Quest, Part III“]
Controlling the Ape Ninjazord
When summoned, the Ape Ninjazord was able to run to the city incredibly fast from its hiding place. The Ninjazord was controlled from an internal cockpit by the Red Ranger. The cockpit was a small area, accessed from an entry point towards the front-left of the cockpit. The cockpit had a large forward window that was outlined in red.
The rear wall of the cockpit featured various flashing status indicators and a small, golden illuminated disc that bore the symbol of the Ape, as was seen on the Red Ranger’s Ninja Power Coin and Ninja Ranger suit. Like the Thunderzords, the cockpit did not have a seat for its pilot. [MMPR3: “Stop the Hate Master, Part I“]
Powers and abilities
The Ape could wield two large swords that it would keep holstered on its back. Red and silver in color, they featured a golden ‘S’ shape on their hilts and could join together at the handles to form a lance. The lance could be charged with blue lightning energy to create a slash attack that was capable of breaking the spell on Mr Wilton, who had been transformed into Marvo the Meanie. [MMPR3: “Wizard for a Day“] This same attack was also used as part of the assault to destroy the giant Hate Master monster. [MMPR3: “Stop the Hate Master, Part II“]
The Ape Ninjazord could combine with the other Ninjazords to form the Ninja Megazord, contributing the right arm section to the combination. When Lord Zedd captured the White Ranger’s Falconzord, the Ape Ninjazord was rendered inoperable. [MMPR3: “Changing of the Zords, Part I“]
Billy was able to recover access to the Rangers’ Ninjazords through a device that was hooked into the computers of the Command Center which imitated the Falconzord’s energy readings until the real Falconzord could be recovered. [MMPR3: “Master Vile and the Metallic Armor, Part I“]
In late 1995, Master Vile was able to use the Orb of Doom to reverse the timeline, reverting the Rangers to children. During this time, the Rangers were unable to call upon the Ninjazords with the exception of the Falconzord, which could be summoned using the Falconzord remote control.