Zeo Cannon

The Zeo Cannon was designed by Billy and Alpha in order to aid the Rangers. It is activated by inserting five power cells and is capable of firing a cryogenic ray that can freeze monsters.
First seen Bulk Fiction
Last seen Rangers of Two Worlds, Part II
Series Power Rangers Zeo

Introduction and Development

The Zeo Cannon was a specialized weapon created by Billy and Alpha 5 to provide the Power Rangers Zeo with a powerful cryogenic attack. Designed to freeze enemies in their tracks, the Zeo Cannon became a crucial addition to the Rangers’ arsenal. Its development hinged on the use of Power Cells from each Ranger, which provided the necessary energy for its intense blasts.

Design and Functionality

The Zeo Cannon draws its power from five Power Cells, each contributed by one of the Rangers. These Power Cells are inserted into a chamber within the cannon, which then harnesses their combined energy to fire a potent cryogenic ray. The cannon itself features a Zeo insignia and a tray mechanism for the Power Cells.

  • Power Cell Integration: Each Ranger summons a silver canister, known as a Power Cell, which is then inserted into the Zeo Cannon’s tray. Once all five Power Cells are in place, the tray is closed, and the cells glow with their respective Ranger colors.
  • Energy Blast: Upon activation, the cannon’s trigger handle is cocked, and a blue and gold energy blast is fired from the barrel. This blast is designed to temporarily freeze and immobilize the target.

Key Features and Capabilities

  • Cryogenic Ray: The primary function of the Zeo Cannon is to shoot a cryogenic ray that can freeze enemies, particularly useful against Mondo’s robots.
  • Power Cell Usage: The cannon utilizes the combined energy of five Power Cells, each contributed by a different Ranger, enhancing its power and effectiveness.
  • Versatile Deployment: The Zeo Cannon has been deployed in various configurations and battle scenarios, demonstrating its flexibility and reliability.

Significant Battles and Deployments

Creation and Initial Use: In the Power Chamber, Billy and Alpha 5 completed the Zeo Cannon by adding a crucial component, a chromium magnet. With this addition, the Zeo Cannon was ready to be used against Mondo’s robots. When the Rangers faced trouble, Billy sent them the Zeo Cannon, which materialized in their arms from orange streaks of energy.

Battle Against the Toy Robot: During its initial deployment, the Zeo Cannon, powered by the Rangers’ Power Cells, fired a blue and gold energy blast that temporarily defeated the Toy robot, showcasing its effectiveness in battle.

Confrontation with Tarantabot: The Zeo Cannon was used to temporarily defeat Tarantabot, demonstrating its ability to immobilize even the toughest enemies with its cryogenic ray.

Fight with Borax: In another battle, the Zeo Cannon fired a stream of blue energy pulses, temporarily defeating Borax. This further highlighted the cannon’s capability to neutralize threats with precision.

Battle Against Silo: The Zeo Cannon blasted Silo with blue energy pulses, knocking him over. Although Silo managed to get back up, the blast proved the cannon’s significant impact in combat.

Defeating Cog Changer: The Zeo Cannon was used to temporarily defeat Cog Changer, adding another successful deployment to its record.