
Super Zeozord 4
Super Zeo Zord IV, piloted by Adam, the Green Zeo Ranger, was one of the advanced Super Zeo Zords provided to the Power Rangers Zeo by Trey, the Gold Ranger. | |
First seen | A Golden Homecoming |
Last seen | Hawaii Zeo |
Series | Power Rangers Zeo |
Width | 30 m |
Height | 40 m |
Weight | 2000 tons |
Table of Contents
Introduction and History
These powerful Zords were created from the Super Zeo gems, which had been safeguarded by the Triforians for over a thousand years and believed to be lost by Zordon. Jason, the second Gold Ranger, used his golden powers to transform these gems into the Super Zeo Zords, enhancing the Rangers’ capabilities against King Mondo’s upgraded forces.
Piloting and Configuration
Super Zeo Zord IV was controlled by Adam, Zeo Ranger IV Green. Each Super Zeo Zord was assigned to a specific Ranger and could operate independently or combine to form the Super Zeo MegaZord. Additionally, they could unite with Pyramidas to form the Super Zeo UltraZord, the most powerful configuration available to the Rangers.
Key Features and Capabilities
Super Zeo Zord IV was uniquely capable of operating underwater, making it the only Zord in the fleet with this ability. It was equipped with powerful leg thrusters that enabled it to fly through the Earth’s atmosphere and operate in outer space. The Zord could summon the Zeo IV Power Weapons for close-range combat and had shoulder lights for illuminating underwater environments. In the combined form, Super Zeo Zord IV became the legs of the Super Zeo MegaZord, contributing to its overall strength and stability.
The Super Zeo Zords were designed to tackle enemies with neo plutonium armor, featuring Zeo-shaped visors and chest symbols matching their respective Rangers. The cockpits were more spacious than those of the original Zeo Zords, with a solid Ranger-colored Zeo shape behind each seat. These Zords did not require Zeonizer Crystals for operation.
Significant Battles and Deployments
Super Zeo Zord IV played a crucial role in numerous battles against the Machine Empire. It was essential in fighting enemies like the giant Drill Master, utilizing its underwater capabilities to detect and combat underwater threats. The Zord’s leg thrusters allowed it to engage in aerial and space combat, providing versatile support in various battle scenarios.
During the Machine Empire’s full-scale assault on Angel Grove, Super Zeo Zord IV was ready for deployment from the holding bay. The Zord’s combined power with the other Super Zeo Zords was necessary to combat enemies like the giant Midas Hound, who had turned parts of the Zords into gold. They were restored to normal when the Red BattleZord destroyed the giant Midas Monster’s golderizer.
Super Zeo Zord IV, along with the other Super Zeo Zords, could also be remotely piloted. This feature allowed the Zords to provide continuous support to the Rangers even when direct piloting was not possible, ensuring effective combat performance in critical situations.